So this week we're talking about Hook.
Just like the rest of his team he is cast in green and purple.
It's something that would've been cool to have but I understand why they didn't do it. This was another thing that was probably cut due to budgeting. If they'd released Hook as a solo figure it might have been on there.
The crane also doesn't turn, because of how Hook transforms they couldn't have done it without ruining the look of the vehicle.
Hook has a really nice sculpt for his head, it's a perfect representation of the G1 cartoon look, I really like it. Mine also has a unique nose,
Hook shares Mixmasters arm problem. To much upper arm and not enough forearm, yet again I feel like it could've been fixed, with how Hook connects to Long Haul though it might have made it more complicated, I class this as another "for the sake of the combined form" issues.
Weapon wise Hook usually gets left with the wing/blade chest pieces. It's down to the fact that everyone else has a weapon I like them with, most of the time he only gets one and I store the other on Long Haul. I do kinda wish he had a better weapon but I don't fancy buying the gun set from Perfect Effect just to arm him.
I like the robot mode it's not perfect but much like the rest of the set I'm willing to forgive a lot on the individual bot modes.
Over all Hook isn't a bad figure, he suffers because of his need to combine but then who in this box set hasn't sacrificed something for the greater good that is Devastator.
So that's the main body parts done, now I've just got the arms left to do so the question for next week is, left or right?
He sometimes takes epic trips and tells tales of these sagas often.
When not watching people in spandex fight each other he paints miniatures, go HERE to take a look