In this article I try to bungle my way through explaining the trials, tribulations, and techniques of writing a home made 1990's style video game using the Game Maker software.
Note: Due to the fact it’s what I’ve been seeing in the subtitles and I can’t be arsed reprogramming my brain, I will be using the Japanese names here. I justify this by the fact the U.S. dub is its own unique entity of gloriousness and I don’t have to interbreed them and shut up!
Also, spoilers a plenty!
The 90s were a period where our childhood viewing was slowly inundated with anime. It has been a part of the whole for a number of years but it was the advent of shows such as Pokemon that really led to a minor domination of the market that has since dissipated but never REALLY gone away. My school was Pokemon crazy. Cards, games, TV…colourful hats. You couldn’t go a day without someone talking about trades and evolution. Which was great…not for me, but great for others. See I didn’t have a Gameboy and I didn’t play card games. My exposure was the anime and I liked it well enough. I will still say Charizard is one of the coolest dragons to grace childrens TV. But despite a brief revival during my uni years where I actually played a few of the games, Pokemon has just never been my thing. Even when I was small, I wanted plot and goals and character development. Plus, because I was just a deeply troubled would be murderer, I wanted to see stuff die and people care that stuff had died.
Machine Robo is a Japanese transforming robot toyline first released in 1982 by Popy, a division of Bandai, then later by Bandai proper. To get the soundtrack, jump THIS WAY
At 2 hours long, this is the largest Art of Noise yet, however the chatter is plentiful, the music loud and the nonsense level is at it's highest
NOTE: This podcast is new, however, it was recorded in the spring of 2015 and the footage was lost until recently. It will have some distortion, as well as some out of date information.
The Razzi Bear from Canada joins Matt for a chat about anime.
You can find Razzi reviewing Transformers comics in the podcast "Iaconic Reviews".
Lets take a look back to heady days when High Moon unleashed a game that supassed all expectations. This episode was recorded back in 2010.
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Welcome dear reader to the final part of Room 113 Devastation.
“Before me there were no created things, Only eternity, and I too, last eternal. Abandon all hope, ye who enter here!”
― Dante Alighieri, Inferno
Join us as the Arcadians ride out once more to discuss the games they play and the future of VR tech
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