Not being exclusively gaming machines, both the Amiga and ST were horribly open to money grabbing third party developers who would snap up film and arcade licences and produce sub-par ports to the machines that relied on the name alone to sell the product. Almost every single arcade conversion to these machines was a disaster and unfortunately the beat 'em ups got it the worst. Rubbish conversions of the original Street Fighter arcade game, Double Dragon and many more littered the machine with publishers U.S. Gold being the prime culprit in these dodgy dealings with Ocean software handling the crapola film licences.
Other ports faired a bit better with the earlier Double Dragon II being one of the best (Ironically programmed by the same guy who did Final Fight) and conversions of The Ninjawariors, Mortal Kombat, Bad Dudes VS Dragonninja then later Street Fighter II's faired reasonably well in the translation from arcade machine to computer.
With Team 17 and Teramarque putting the dodgy arcade game porters to shame the 'game' was upped and later ports of Super Street Fighter II, and Mortal Kombat were actually fairly decent, especially for the A1200 and newer games like Shadow Fighter and Fightin' Spirit did in fact come quite close to the arcade feel....
....just a little too late!
NEXT – Part 5: The Clone Wars
Striding forth from his lair at Castle Stareskull one morning, Prototron decided to not reign down terror on the villagers, but instead go back inside, crack open a beer and load up Streets Of Rage 2. One hundred years later, he's still there. A avid music maker (of TERROR!) and retro gamer, he can be found whooping any and all heroes at all manner of SNK-based challenges.